![]() For each of these, Game IQ then breaks things down further into the genre of game within each. Let’s take a closer look at how it works.Ĭlass houses three game types: Core, Casino and Casual. In addition, App Annie has created 136 tags around the style of gameplay, monetization and other factors, which are applied to each game. ![]() The games have been categorised by three criteria: Class Genre Subgenre. To solve the problem, App Annie has analysed and tagged over 30,000 games, which between them account for 97 per cent of global games revenues. ![]() As new games and new types of games are continually released, each game category, such as Casual, houses an ever-increasing number of game types, such as Puzzle, Runner, Word etc, which the app stores struggle to classify with any sort of granularity. App Annie created the platform to solve a problem that has been caused by the explosion in mobile game development to satisfy consumer demand. The numbers come from App Annie’s recently-launched games classification and analytics platform, Game IQ. Finally, 80 per cent of total consumer spend in Action RPG games such as Cyberpunk and Path of Exile came from APAC markets. And while Battle Royale games only represented 3 per cent of downloads in this period, they accounted for 20 per cent of the total time spent among top mobile games by monthly average users. These are typically more difficult games, with longer, less frequent play sessions.Ĭasino genre games, which typically involve some form of gambling, saw a 40 per cent year-on-year growth in consumer spend in H1 2020. When it comes to genres, 50 per cent of time spent in the top 1000 games in H1 2020, by monthly average users, came from Core genres. These are typically simple puzzle or word games that anyone can play when they have a few minutes to spare. ![]() The report reveals that there were 5bn downloads of hyper-casual games in H1 2020. ![]() And a new report from App Annie has revealed where mobile gamers’ time – and money – is being spent. 20bn games have been downloaded already this year. With so many people around the world finding themselves with more time on their hands, there have been huge increases in the number of people playing games on their phones. The COVID-19 pandemic has hit most industries hard, but one of the few to have thrived over the past few months is mobile gaming. ![]()
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